Ken_the_DM Ken_the_DM

What Mass Effect Teaches Us About Choice

This is a gross oversimplification, but the choices in the series highlight the difference between the three main types of decisions that often come up in RPGs: optimal, conflicting, and preference.

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Ken_the_DM Ken_the_DM

Monomyth I: The Call to Adventure

This is the point in the monomyth where the world comes and drops a problem in the lap of a hero or heroine, and they are forced to deal with it.

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Ken_the_DM Ken_the_DM

As Real as You Can Get

The more you can relate the world of numbers to actual experiences, the more imersive the game.

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