
Monomyth III: Crossing the Threshold
This is where our heroes leave the comfort of their original world and proceed into the dangers of the unknown.
What Mass Effect Teaches Us About Choice
This is a gross oversimplification, but the choices in the series highlight the difference between the three main types of decisions that often come up in RPGs: optimal, conflicting, and preference.
Monomyth I: The Call to Adventure
This is the point in the monomyth where the world comes and drops a problem in the lap of a hero or heroine, and they are forced to deal with it.
As Real as You Can Get
The more you can relate the world of numbers to actual experiences, the more imersive the game.