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What Mass Effect Teaches Us About Choice

This is a gross oversimplification, but the choices in the series highlight the difference between the three main types of decisions that often come up in RPGs: optimal, conflicting, and preference.

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Strength and Charisma

 If melee characters get to use strength mod on Intimidate checks, why no similar case for the Bard to attack with charisma?

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Monomyth I: The Call to Adventure

This is the point in the monomyth where the world comes and drops a problem in the lap of a hero or heroine, and they are forced to deal with it.

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Why Do All of Our Adventures Start in Bars?

The obvious answer is that taverns are a meeting place; it’s where people in the town gather. Thus you can generally find people there, and some of them might want to offer you a job. There is something a little deeper going on, but I couldn’t put my finger on it

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